Course Outline
Introduction
Preparing the Software and Hardware for AR
Overview of ARToolkit Features
Creating a Project
Capturing an Image
Creating 2D Content for AR
Overlaying Imagery onto a Live Background
Creating 3D Content for AR
Adjusting Lighting
Calibrating the Images
Preprocessing Video
Accessing the Mobile Device's GPS
Accessing the Mobile Device's Compass
Accessing the Mobile Device's Camera
Integrating ARToolKit with OpenCV
Integrating ARToolKit with Unity
Integrating ARToolKit with OpenSceneGraph
Troubleshooting
Summary and Conclusion
Requirements
- Programming experience in any language.
Audience
- Developers
Testimonials (5)
Edward is an awesome facilitator
Zibusiso Ncube - Agricatural Research Council
Course - Ionic 4 and Angular for Developers
Miguel's knowledge of the subject was extensive. He made the training easy to understand and the flow was balanced; adding on to each section with new features as needed. He covered everything that was asked and answered each and every question thoroughly. It was a very pleasant experience.
Paul Coaton - SEMPCheck Services
Course - Flutter Development Bootcamp with Dart
I really liked and appreciated how Renee adapted to our questions, on the fly looking for examples of things we asked and sharing examples via WeChat. Not only did she do this, she went out of her way to include screenshots of what to click/where things were given that we did not speak Chinese. It was a collaborative session with Renee pausing so we could ask questions, and allowing us to go slightly off topic sometimes so we got the most out of the session.
Ellie Bailes - GBR 402 GP Strategies Limited
Course - WeChat Marketing
The trainer was enthusiastic, kind, and loved the topic
Isaac Murphy - Royal New Zealand Airforce
Course - Build Native iOS and Android Apps with Flutter
Learning the steps required to implement the MVVM model.